The topic of this blog as titled is The connection between a 'social dilemma powerpoint' and gaming! The powerpoint gives the reader a scenario in which can happen in day to day life. It then paints a picture of a positive/negative situation for the person to deal with. Their actions will thus affect the outcome. An example of this is finding £100 on the floor; do you keep it? or do you hand it in? A game in which does this in a similar way is 'Fallout 3'. It allows the gamer to decide what happens at given scenarios throughout the course of gameplay. 'You’ll spend about an hour and a half in Vault 101, making friends, fighting bullies, struggling with moral decisions and completing tutorials.'(a review by Games radar -http://www.gamesradar.com/fallout-3-review/) It allows the player freedom to make decisions, as they would in daily life. This is uncharacteristic to other games as you have to follow a set path in which will lead to a end product. There is a connection between problem solving as well as decision making. As closely linked as they may be, i feel that problem solving tends to be a great aspect of gaming. As the player had to discover the correct paths and strategies to be able to continue through various levels of the game. Similar in the scenario depicted by the 'Dilemma powerpoint', the player wants the best possible outcome of the option chosen. I feel it is not about the immediate positive action but long term happiness.

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